# The language of the plugin
language: "en_us"
# When you create a head, it will use this texture as default
# If you don't provide a texture, it will use this texture as default
default_head_texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTVjMmZjOTIzMjhjNTQ1YTk4YjlmNTk4ZTM4Y2RlMjQ4NGFkMTNjOWY3ZmE3NWQ2ZmNkZjg3MjE0ZjJhMmFhMiJ9fX0=
heads.yml
# ─────────────────────────────────────────────────────────────────
# MavMovingHeads — heads.yml
# Each top-level key is a unique head ID.
# You can define as many heads as you like.
#
# To apply changes: run /mmh reload in-game or restart the server.
# To create a head in-game: /mmh create <id> [texture]
# ─────────────────────────────────────────────────────────────────
globe:
# ── Location ───────────────────────────────────────────────────
# World name and exact coordinates where the head is placed.
# Tip: use /mmh movehere <id> in-game instead of editing manually.
location:
world: world
x: 0
y: 64
z: 0
# ── Display range ──────────────────────────────────────────────
# How far away (in blocks) players can see the head.
# Recommended: 32–128. Lower values improve performance.
display_range: 32
particles:
# Set to false to disable all particles for this head.
enable: true
# Named particle effect entries. Each entry needs:
# effect: ParticleEffect enum name (see PlayerParticles wiki)
# style: ParticleStyle enum name (see PlayerParticles wiki)
#
# Optional color data (only for effects that support it):
# color: "r,g,b" — RGB color for DUST, ENTITY_EFFECT, etc.
# note: <int> — note index (0–24) for NOTE effect
# to_color:"r,g,b" — end color for DUST_COLOR_TRANSITION (use with color)
list:
flame_rings:
effect: FLAME
style: RINGS
# Colored dust examples (comment/uncomment to try):
# red_dust:
# effect: DUST
# style: RINGS
# color: "255,50,50"
#
# rainbow_dust:
# effect: DUST_COLOR_TRANSITION
# style: RINGS
# color: "255,50,50"
# to_color: "50,50,255"
# ── Appearance & rotation ──────────────────────────────────────
options:
# Base64-encoded player head texture.
# Get textures from: https://minecraft-heads.com (use the "Value" field).
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjU5ZThkNDE5NmZlYTgyNzAyNWMyOTI3YTZmY2Q2ZTk4ZDAzMDA1NzM3MTIzOGE3N2FlNGNkZGViY2U4NjQ3NyJ9fX0=
# Size multiplier for the head model. Default: 2.0
# Examples: 1.0 = normal head size, 3.0 = large, 0.5 = tiny
scale: 3.0
# Rotation speed on the Y axis. Default: 1.0
# Higher = faster spin. Use 0 to disable rotation.
speedY: 1.0
# Light emission (0–15 per channel). Useful in dark areas.
# sky: daylight contribution, block: artificial light contribution.
# Set both to 15 for a fully bright head regardless of surroundings.
brightness:
sky: 15
block: 15
# ── Click interaction ──────────────────────────────────────────
# Attach an invisible hitbox to the head so players can click it.
interaction:
# Set to false to disable all click detection.
enable: true
# Commands run on ANY click (left or right).
# If this list is not empty, left-click and right-click are ignored.
# Leave empty ([]) to use left-click / right-click separately.
#
# Command prefixes:
# [player] — run as the player who clicked
# [console] — run as the server console
# (none) — defaults to console
#
# Placeholder: %player% is replaced with the clicker's name.
any-click:
- '[player] say %player% clicked the head'
# Commands run only on left-click (ignored if any-click is set).
left-click:
- '[console] say %player% left clicked the head'
# Commands run only on right-click (ignored if any-click is set).
right-click:
- '[console] say %player% right clicked the head'
# ── Hologram ───────────────────────────────────────────────────
# A floating text display rendered above the head.
holograms:
# Set to false to hide the hologram entirely.
enable: true
# Vertical offset from the head's position in blocks.
# Use a positive value (e.g. 1.5) to float the text above the head.
offsetY: 0
# How often the hologram text refreshes, in ticks (20 ticks = 1 second).
# Required when lines contain PlaceholderAPI placeholders.
# Set to 0 for static text that never refreshes (best performance).
refresh_interval: 0
# Text lines displayed in the hologram (top to bottom).
# Supports full MiniMessage formatting: https://docs.advntr.dev/minimessage/format.html
# Supports PlaceholderAPI placeholders if the plugin is installed.
lines:
- <gradient:#fbc531:#f0932b><bold>MCMMO SMP
- <!b><gray>server.gg
- <reset><white>Welcome Back <head:%player_name%> %player_name%<!b>!
- <gray>Use <white>/help <gray>to learn more about the
- <gray>server's features & how to play.
- ''
- <white><b>%server_online% Online Players
options:
# Size multiplier for the hologram text. Default: 1.0
scale: 1.0
# If true, the text is visible through solid blocks.
see_through: false
# If true, a drop shadow is rendered behind the text.
text_shadow: true
# Background panel behind the text.
# Options: "default" (dark panel), "none" (transparent), or a hex color:
# "#RRGGBB" — opaque color, e.g. "#1a1a2e"
# "#AARRGGBB" — with opacity, e.g. "#801a1a2e"
background: none
# Light emission for the hologram text (0–15). Same rules as the head above.
brightness:
sky: 15
block: 15